the_hhh: (Default)
The Horseless Headless Horsemann ([personal profile] the_hhh) wrote in [community profile] dear_mun2012-10-31 07:31 pm

HAPPY HALLOWEEN what am I doing with my life

[You know, if the Horsemann could talk...he'd probably be questioning his mun. Seriously, who would even play this guy? But alas, he cannot talk, so sadly the only think he can do is stand here.

Waiting.

For some poor sap to walk by so he can chase them.


Feel free to make your character that person.]

hasstandards: (➸ Now this is a knife.)

[personal profile] hasstandards 2012-11-01 05:39 am (UTC)(link)
[Sniper hears the footsteps coming and dashes into the library, hiding behind a bookshelf. He grabs his knife for protection, though he's not sure what good it'll do against an axe-wielding ghost.

Carefully moving one of the books on the shelf aside, he peers through the gap to the other side, watching the doorway to the control point.]
hasstandards: (➸ Incoming!)

[personal profile] hasstandards 2012-11-02 02:42 am (UTC)(link)
[So far, so good. Watching the Horsemann go back the other way, Sniper takes his chance to move, going out the side hallway. Maybe if he can get to his truck outside, he can escape this nightmare.

Unfortunately, Mann Manor is a big place, and Sniper's sense of direction inside buildings is pretty poor. He ends up in the den, the light from the fireplace making his shadow stretch all the way to the far wall. He turns sharply, startled by it- it seems that the Horsemann has got his nerves all worked up.]
hasstandards: (➸ Crikey!)

[personal profile] hasstandards 2012-11-03 02:00 am (UTC)(link)
[He hears the thumps, sees the source of them, and is pretty sure he's going to die at some point. That doesn't mean he's giving up so soon.

Back he goes down the hall and through the library, leaping across the chasm in the floor to the control point in the next room, trying to think the entire time. What can he do against a ghost?]