redjacketthief: (i'mlistening)
Arsene Lupin III ([personal profile] redjacketthief) wrote in [community profile] dear_mun2011-12-29 09:40 am

It's cute, but maybe you should take a breather

You know why, Princess. I wasn't joking overthere when I said that you're trying too hard to keep up with me. You've already sacrificed a lot of yourself during our short partnership--I can respect that. You were excited. You couldn't help yourself.

Have you considered that maybe you did it with the wrong intentions? Yeah, you've been smiling more lately, and have been more confident, but maybe trying to emulate me wasn't a good idea.

I'm a hard man follow, afterall.

Between New Year's and our game possibly moving, maybe you should settle down a little and think. You have a lot on your plate. Maybe you're just lost. Maybe you turned to me like you turned to other confident men before because you're hoping to mirror us.

I don't know.

Just chill. Be cool for a little. Play at educating yourself again. I'm not going anywhere, and your game isn't going to disappear if you take a couple days off.

...are you giving me that look because I told you to chill, or because I called you 'princess'? Confidence, girlie. Every girl is a princess even if they don't like dresses and glitter.
roy_mustang: (Default)

Congrats! That game is in for a lot of excitement with each additional member!

[personal profile] roy_mustang 2011-12-29 04:47 pm (UTC)(link)
Most people prefer challenges that are inherent to a goal they've chosen to pursue themselves. If your mun chooses a setting and its initial plot for you, it's more tedious than anything. The kind of insurmountable fate that leads to angst... another thing quite a few players seem unfortunately fond of.
roy_mustang: (Default)

And a full cast already? You must have enticed them well.

[personal profile] roy_mustang 2011-12-29 05:42 pm (UTC)(link)
Predictable from a literary standpoint, but as soon as you enter a game, you forget your mun. The idea that somebody has a goal for you or is plotting out a story to put you through feels more like paranoia.

But if your place is one where you can move freely on your own with her, that's all the more reason she doesn't need to rush. You aren't trapped someplace playing against her or going through something just for the sake of moving if you both share the same goal.