Grovyle (
juuichi_yosamu) wrote in
dear_mun2012-08-04 12:46 am
Entry tags:
Reserving for
wonderfulworlds, Voice testing
It certainly took you long enough to give me a journal. Creative name; I wonder how many would understand it, even if they spoke the language of the human realms?
I suppose I can't argue with you if you have your mind set on a specific game... though it does worry me that you refuse to tell me what my "entry fee" to this place is; I have little to take. I hope I won't disappoint, either; you should know well by now that I am a fair cut different than most of the others here.
Just remember, be it there, back home, or in the past, I will always have a task to complete.
I suppose I can't argue with you if you have your mind set on a specific game... though it does worry me that you refuse to tell me what my "entry fee" to this place is; I have little to take. I hope I won't disappoint, either; you should know well by now that I am a fair cut different than most of the others here.
Just remember, be it there, back home, or in the past, I will always have a task to complete.

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I see this game will be getting a very...interesting array of characters. Which role, I wonder, will your mun make you play...?
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[Grovyle, you of all people should know about moral ambiguity.]
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Not exactly. Each role has their definitive tasks, of course, but as much as there can be a villainous player, there can be a heroic reaper. Such characteristics vary from person to person, so to speak, but neither is truly good or evil.
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Also, you'll have to pardon me if the term "heroic reaper" strikes me as patently absurd. Even if the concept isn't inherently evil, those who go by the word 'reaper' carry with them the tidings of death and deception.
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My concern, instead, lies with my mun's desire to make me a reaper, which may or may not contradict your role, depending on what your mun decides.
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Though reapers are allowed to traverse between the game world and the real world...the world of the living. So interacting with those who are still alive becomes very much possible.
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My mun suggests that reapers also maintain barriers to keep players in certain areas, or to make them work to pass them, like checkpoints. It makes sense that they wouldn't be held to the same violence quota of the "harriers", as he calls them.
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Ah, there is certainly that to consider. Not all engagements with players have to lead to fights; those barriers can be used to force players to do anything from simple conversation to bringing you things or even dressing up in silly outfits...quite the flexible range, if you ask me.
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Hello there.
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Ah... hello. Can I help you?
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I am Wallace. Nice to meet you.