I've thought "outside the box" sufficiently to come up with a method of punishment remotely suitable to our worst offenders without violating playability, though the exact implementation is still up in the air until the moderators hammer down the plot sufficiently for the more technically inclined among us to know what precisely they need to do to make it work. The difficulty lies in the middle ground, and thus where to draw the lines between various forms of punishment.
As for how to involve others, the above alternatives both carry risks. The first risks alienating fellow kidnappees and their typists alike. As for the second, to invite others to a game that currently leaves much to be desired and may not survive the month would be folly! Any recruitment efforts, particularly of the sorts of people whose aid I could most use, must wait until the game's mystery is capable of weathering thorough investigation. Otherwise, they simply won't last and the game's reputation will sink further.
no subject
As for how to involve others, the above alternatives both carry risks. The first risks alienating fellow kidnappees and their typists alike. As for the second, to invite others to a game that currently leaves much to be desired and may not survive the month would be folly! Any recruitment efforts, particularly of the sorts of people whose aid I could most use, must wait until the game's mystery is capable of weathering thorough investigation. Otherwise, they simply won't last and the game's reputation will sink further.